Showing posts with label mists-of-pandaria-monk. Show all posts
Showing posts with label mists-of-pandaria-monk. Show all posts
Returning to this topic about what is better, 2x 1Hand, or 1x 2Hand. Lets break it down to what to choose and when to choose it.

Rule of Thumb:
 As a Windwalker Monk, you will always want to dual-wield 2.6-speed weapons. 

With the advent of Thunderforged and Warforged weapons, BiS lists are much less valuable a resource than before, because we would be advising a list of items that not even the best players would have a chance to complete. Instead, we now give you advice for choosing your trinkets, your set bonuses, and whatever else is important for your class.
  • Haromm's Talisman Icon Haromm's Talisman and Ticking Ebon Detonator Icon Ticking Ebon Detonator are your main trinkets for Tier 16. Assurance of Consequence Icon Assurance of Consequence is also viable, but it is not as good as the two aforementioned trinkets (other classes benefit from it a lot more than Windwalker Monks). Sigil of Rampage Icon Sigil of Rampage is not worth using because its cleave damage is reduced by Storm, Earth, and Fire Icon Storm, Earth, and Fire.
  • For your weapons, Hellscream's Cleaver Icon Hellscream's Cleaver is the best choice before Heroic Warforged items. After that, any upgrade in item level is worth taking.
  • Your Tier 15 set bonuses were not that great, so you will want to replace them as soon as you get higher item level gear. Both Tier 16 set bonuses are worth having, so you should aim at wearing 4 pieces of Tier 16 and 1 off-set item (preferably a warforged item).

Back in raiding, soon there will be new stuff.
Here it is the first of the solo series, had a few issues with Sony vegas, but i think it's working fine now.

Pre-raid gear for monk
Pre-raid gear, selection
Hey guys today i bring you the pre-raid gear that monks that was found through digging wowhead database.
Cheers for MisterSoup(mmo-champion), for gathering this info.

Weapons Mist of Pandaria
Post updated to patch 5.4(click here)

Today’s topic is somewhat of a grey area, at least for me.

WEAPON’s, to dualwield or to 2hander.

Weapon choice has an effect on a couple spells: Fighting Style which morphs Jab into another abilities (only cosmetic or rp-flavored) and Way of the Monk.

The only thing that interests us here is the Way of the monk which when you dual wield will boost in 40% your auto attack, and when you use a 2hander it will increase your melee attack speed in 40%.

Source from the awesome wowinsider props to them:

Levels 61 to 90

New ability gain slows even more here as you get out of the Old World and into expansion content. Level 64 unlocks your next two abilities: Healing Sphere and Path of Blossoms. Healing Sphere allows you to deliberately place one of those little green spheres you've been seeing for a while now, to heal yourself or a party member. It's got a pretty hefty energy cost, but if you see a bad fight coming up, you can set up a fall-back point with three spheres to get a near-full heal. Path of Blossoms, meanwhile, isn't all that helpful. It sounds cool in theory (landmines!), but they don't last long enough to be pre-placed, so you'll only be using it in the event you need to run away from something.

Source from the awesome wowinsider props to them:

Levels 46 to 60
Your first ability for this set of levels is quite handy for dungeons: Spinning Crane Kick. Now you have the beginnings of an AoE rotation! Just remember that it will only generate chi if you have three or more targets, so stick to a single-target rotation if there are two.

Source from the awesome wowinsider props to them:

Levels 31 to 45 

For this set of levels, there's not too much going on for windwalkers. You've already received the majority of your core moveset, so now you'll be picking up a bit of utility. (I neglected to mention last week that you unlock your first glyph slot at level 25. I recommend picking up the
Glyph of Afterlife for leveling, to help minimize your downtime.) At 32, you'll get Spear Hand Strike, which is a standard interrupt with a nice all-schools lockout bonus for PvP. Following that, you'll get Energizing Brew at level 36.

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