Showing posts with label monk leveling. Show all posts
Showing posts with label monk leveling. Show all posts
So Mist of Pandaria hit our homes yesterday night, i have been leveling my Monk Spyker, as fast as a i can, with the interruptions of sleep, IRL job and other situations (bah they don't let us play games all the time now). Anyway just an update on how Spyker is leveling up, hope that by before the weekend im level 85 at least.

About the windwalker spec, well to me so far it seems extremelly fluid, i have to say it suits my playstyle, also about the other monks i have seen around i noticed something that bothers me, i have been using zen sphere in dungeons because, well it deals damage and if it is passive damage and helps me kill mobs then why not use it.
I know that at low level stuff takes too hits and dies, but in dungeons everyone is pulling huge packs of mobs more then they should sometimes, and i have prevented a few wipes with my zen sphere up and cooldown usage of Expel harm.

Spyker windwalker monk
How is your monk comming along, have you encountered other situations like this?

Source from the awesome wowinsider (props to them):

Levels 21 to 30

First up, you'll receive two more baseline abilities,
Legacy of the Emperor, which is a buff identical to a paladin's Blessing of Kings, and Touch of Death. ToD is very cool because it allows you to instakill an enemy with lower health than you; the downside is it requires 3 chi, which typically means you'll have already half-killed an enemy by the time you can use it. Still fun, though, especially because it also interacts with your level 24 ability, Fortifying Brew. While Fortifying Brew is designed to be used as an "oh, crap" damage reduction ability, its 20% health buff pushes the Touch of Death threshold just a bit higher.

You'll also get another Touch ability here that's a windwalker exclusive,
Touch of Karma. This is sort of like warriors' Spell Reflection, but way better; this reflects all damage you take for 10 seconds. Now, good PvPers will quickly learn to recognize the spell effect and back off, but you're about to ruin XxPwnYrFcexX's day, which is perfectly fine with me.

Rounding out the baseline abilities, you'll pick up
Expel Harm at level 26. This ability should instantly hit your bars, because it heals you for a decent amount, does that amount of damage to an enemy target, and generates chi. One thing to note, though, is that it has to heal you to do damage, but it will still generate chi regardless. You'll also pick up Afterlife here, a simple passive that causes healing or chi spheres to occasionally proc when you kill an enemy. Finally, you get Disable at level 28, which is essentially the monk's version of Hamstring. (Yes, they stole Improved Hamstring from warriors, too.)

At last, you'll reach level 30. You'll get
dual spec here, so if windwalker's getting boring, feel free to try one of the other specs for a while. While this milestone doesn't come with any new abilities, you'll open up your second tier of talents, which are all skills that combine damage and healing. While I love Chi Burst's visual effect, Zen Sphere is your best bet for solo questing, since it lets you turn excess chi into healing on the move.
leveling Monk 11 to 20

Source from the awesome wowinsider (props to them):

Levels 11 to 20
For this tier, you'll still have lots of baseline abilities to get. At level 14, you'll receive
Provoke, which is the monk's taunt ability. Even though all specs receive it, you'll likely only use this in desperate situations as a non-brewmaster, since the increased speed the enemy receives makes "taunt kiting" very difficult. Then at 15, you'll have your first talent choice, all of which involve movement in some way. For leveling, my personal preference is Momentum to shorten walk times, but Celerity is good as well.

Source from the awesome wowinsider (props to them):

First Steps: Levels 1-10

Like all classes, you don't start out with much. Your only usable ability will be Jab, which is your basic attack that generates chi. Your basic auto-attacks will likely do a lot more damage than Jab at first; don't fret. You'll also have Stance of the Fierce Tiger, which will cause your Jab to generate extra chi, which you won't have any use for at first. Finally, you'll have several passive abilities, the most noticeable being Tiger Strikes. This proc gives you (essentially) +50% melee attack speed and +100% melee damage for your next four swings, which means whatever you're fighting will die very quickly.

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