Showing posts with label monk-abilities. Show all posts
Showing posts with label monk-abilities. Show all posts
Returning to this topic about what is better, 2x 1Hand, or 1x 2Hand. Lets break it down to what to choose and when to choose it.

Rule of Thumb:
 As a Windwalker Monk, you will always want to dual-wield 2.6-speed weapons. 

Good morning everyone, haven't been posting alot latelly (really sorry for that, i had a family loss, tons of work, the x-mas holidays came in and all that stuff that needed my attention, and to top all of that my laptop died on me 2 weeks ago and it still isn't fixed. bahhh).

But let's get back on track.

Windwalker monk, pvp, dual-wielding
Hey everyone, this has been a slow week, between leveling professions, doing daylies, raids, bg's to get the gear, arenas, our ocasional Celebrity guild ganking on hordes that insist on not letting us do our dailies(yes there are some horde guilds that will attack our guild members on sight xD go figure), and IRL job, haven't had much time to do something worth posting to you guys, but as things start to fall in place, things will happen, videos will show up.

At the moment trying to record with the razer game booster program, but the quality doesn't seem the best sometimes, when i mouve my camera fast which happens alot in bg's.

Have a few things that i want to record:
  • Making use of Crackling Jade and its knockback to throw people from cliffs(always fun).
  • Duels vs each of everyclass.
  • Bg's (or fights that are worth recording, even if i lose).
  • The ocasional raid.

And besides all that, family still needs time (oh well, have plenty of time to sleep in the weekend).

See you all in-game.
Hey guys, during my leveling, i have been wondering if i needed to go back to the windwalker monk stats at level 90, now that monks all over the world are getting there.

So here it is.

Stat Priority

Agility > Melee Hit (7.5%) > Expertise (7.5%) > Haste > Crit > Mastery

check below for more info
So Mist of Pandaria hit our homes yesterday night, i have been leveling my Monk Spyker, as fast as a i can, with the interruptions of sleep, IRL job and other situations (bah they don't let us play games all the time now). Anyway just an update on how Spyker is leveling up, hope that by before the weekend im level 85 at least.

About the windwalker spec, well to me so far it seems extremelly fluid, i have to say it suits my playstyle, also about the other monks i have seen around i noticed something that bothers me, i have been using zen sphere in dungeons because, well it deals damage and if it is passive damage and helps me kill mobs then why not use it.
I know that at low level stuff takes too hits and dies, but in dungeons everyone is pulling huge packs of mobs more then they should sometimes, and i have prevented a few wipes with my zen sphere up and cooldown usage of Expel harm.

Spyker windwalker monk
How is your monk comming along, have you encountered other situations like this?
Weapons Mist of Pandaria
Post updated to patch 5.4(click here)

Today’s topic is somewhat of a grey area, at least for me.

WEAPON’s, to dualwield or to 2hander.

Weapon choice has an effect on a couple spells: Fighting Style which morphs Jab into another abilities (only cosmetic or rp-flavored) and Way of the Monk.

The only thing that interests us here is the Way of the monk which when you dual wield will boost in 40% your auto attack, and when you use a 2hander it will increase your melee attack speed in 40%.

Source from the awesome wowinsider props to them:

Levels 61 to 90

New ability gain slows even more here as you get out of the Old World and into expansion content. Level 64 unlocks your next two abilities: Healing Sphere and Path of Blossoms. Healing Sphere allows you to deliberately place one of those little green spheres you've been seeing for a while now, to heal yourself or a party member. It's got a pretty hefty energy cost, but if you see a bad fight coming up, you can set up a fall-back point with three spheres to get a near-full heal. Path of Blossoms, meanwhile, isn't all that helpful. It sounds cool in theory (landmines!), but they don't last long enough to be pre-placed, so you'll only be using it in the event you need to run away from something.

Source from the awesome wowinsider props to them:

Levels 46 to 60
Your first ability for this set of levels is quite handy for dungeons: Spinning Crane Kick. Now you have the beginnings of an AoE rotation! Just remember that it will only generate chi if you have three or more targets, so stick to a single-target rotation if there are two.

Source from the awesome wowinsider props to them:

Levels 31 to 45 

For this set of levels, there's not too much going on for windwalkers. You've already received the majority of your core moveset, so now you'll be picking up a bit of utility. (I neglected to mention last week that you unlock your first glyph slot at level 25. I recommend picking up the
Glyph of Afterlife for leveling, to help minimize your downtime.) At 32, you'll get Spear Hand Strike, which is a standard interrupt with a nice all-schools lockout bonus for PvP. Following that, you'll get Energizing Brew at level 36.

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