Windwalker Abilities

Windwalker (DPS spec) Abilities


Lets Take a look at the abilities that blizz decided to give to the monk class (Windwalker DPS spec)
  • Fists of Fury (LVL 10)
    • 3 Chi, Melee Range, Channeled, 45 sec cooldown
    • Requires Tiger Stance
    • Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.
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  • Flying Serpent Kick (LVL 18)
    • Instant, 25 sec cooldown
    • Soar through the air forwards at an increased speed.
    • While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 seconds.
  • Afterlife (LVL 26)
    • When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.
      • Healing Sphere
      • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Energizing Wine (LVL 34)
    • Instant, 1 min cooldown
    • Requires Tiger Stance
    • Regenerates 60 Energy over 6 seconds, can only be used while in combat.
  • Sparring (LVL 42)
    • Requires Ox Stance, Tiger Stance
    • When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 seconds. This effect has a 30 second cooldown.
    • When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
  • Exploding Jade Blossom (LVL 48)
    • 1 Chi, 30 yard range, Instant
    • Requires Ox Stance, Tiger Stance
    • Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.
    • If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.
  • Rising Sun Kick (LVL 56)
    • 2 Chi, Melee Range, Instant, 8 sec cooldown
    • You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.
  • Tigereye Brandy (LVL 64)
    • 1 Chi, Instant
    • Requires Tiger Stance
    • Causes your Tiger Palm and Blackout Kick to also hit 3 additional nearby enemies within 5 yards when they deal damage for 20 seconds.
  • Legacy of the White Tiger (LVL 66)
    • 40 yard range, Instant
    • You honor the White Tiger's legacy, increasing Mastery by 5.
    • If target is in your party or raid, all party and raid members will be affected.
  • Summon White Tiger Statue (LVL 70)
    • 40 yard range, 4.58 sec cast
    • Requires Tiger Stance
    • Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.
      • Conjured Effigy (passive)
      • When you consume 3 Chi, your Statue will conjure a White Tiger Effigy which travels towards the last enemy you attacked, dealing 846 damage.
      • If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
      • Tiger's Lust (on-click effect)
      • Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.
  • Muscle Memory (LVL 72)
    • Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 seconds. This effect can stack up to 100 times.
    • Leaving combat or an encounter will clear your Muscle Memory.
  • Mastery: Combo Breaker (LVL 80)
    • Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.
    • Each point of Mastery increases the chance by an additional 1.4%.
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I really like some of these skill, but only one thing worries me, with the introduction of a new class, and that is how overpowered it might be comparing to other classes, like how it happened to dk's when they were first introduced, i know Blizzard wanted them to have a feeling of a heroic class, and that's what they are supposed to be, but no balanced at all.
What are your thoughts, on this new Class/Spec?
Will it be Overpowered in the beginging or not?

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