First boss in Siege of Ogrimmar, let's see this boss from a Windwalker monk point of view.
What can be done to improve your job and help the raid.
Tip | ||||
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All | Swirl | Transcendence | You can port through the whirl beam | |
All | Sha Bolt | Transcendence | You can port out of the Sha Bolt's collapsing towards the center as P1 ends | |
All | Sha Puddle | Disable | Use disable to slow and/or root the adds, but they die so fast i'm not sure if is worth it | |
All | Sha Puddle | Leg Sweep | Adds are stunnable. Up to you if you want to Leg sweep a group of 2 for 5 seconds, or maybe try and ox wave 2 sets, but that seems error prone. | |
All | Sha Puddle | Touch of Death | Do not forget to use Touch of Death on the adds | |
All | Contaminated Puddle | Healing Sphere | Healing Spheres actually work on an NPC! | |
All | Contaminated Puddle | Chi Torpedo | Chi Torpedo Heals the adds, but it's pretty underwhelming unless you can cleave damage and healing on a bunch | |
All | Contaminated Puddle | Glyph of Targeted Expulsion | Glyph of Targetted Expulsion sounds good, but when the chi is pretty meaningless for a WW/BrM, Healing Spheres just to more healing than an Expel Harm, cut in 1/2. The only way the glyph and EH would pull ahead would be counting the damage as useful too, which is a stretch, especially when other glyphs are good. | |
All | Sha Puddle | Flying Serpent Kick | FSK Slow should work on the adds too | |
All | Sha Puddle | Chi Burst | Make sure chi burst is up to do a big healing and damage cleave on adds at the start of phase 2 |
Table from: http://www.wendigobrewing.com/tip/
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