Last for Taloc we look at the Brewmaster and how we can go about it.
Suggested Talents for Brewmaster Monk on Taloc
Let's start with the most relevant Talents for this boss:
- Level 15: Eye of the Tiger
- Level 30: Chi Torpedo (situational options: Celerity or Tiger's Lust)
- Level 45: Light Brewing
- Level 60: Summon Black Ox Statue or Ring of Peace
- Level 75: Bob and Weave or Dampen Harm
- Level 90: Rushing Jade Wind
- Level 100: High Tolerance (or Guard, situationally)
While the raid will be around doing their own thing, generally the boss will be tanked in the middle of the room.
In Phase One, you should attempt to clear as much Blood Storm pools as possible when targeted with Cudgel of Gore. This is a good time to use Dampen Harm or Guard.
You can also cast Transcendence: Transfer as Taloc reaches you to take almost no damage instead of rolling away.
Ideally, you will be able to clear a large amount of Blood Storm pools every time — ask your raid to place them reasonably close to each other.
You can also cast Transcendence: Transfer as Taloc reaches you to take almost no damage instead of rolling away.
Ideally, you will be able to clear a large amount of Blood Storm pools every time — ask your raid to place them reasonably close to each other.
In Phase Two, Coalesced Blood adds will spawn. It really helps if you have a Black Ox Statue up to help you or the other tank pick them up.
One tank will likely have to soak Volatile Droplets
Unless you choose to kill them — these deal reasonably high damage, so be careful and use external cooldowns when necessary.
You may wish to use Celerity or Tiger's Lust instead of Chi Torpedo to avoid rolling off the edge and making a fool of yourself!
One tank will likely have to soak Volatile Droplets
Unless you choose to kill them — these deal reasonably high damage, so be careful and use external cooldowns when necessary.
You may wish to use Celerity or Tiger's Lust instead of Chi Torpedo to avoid rolling off the edge and making a fool of yourself!
In Phase Three, Volatile Droplets will continue to spawn and fixate players.
Your raid may choose to kill these, or have someone — probably you or the fixated player pop them by running into them. Since there is no blood already on the floor it is much safer than in Phase Two. Otherwise, the mechanics from Phase One continue.
Your raid may choose to kill these, or have someone — probably you or the fixated player pop them by running into them. Since there is no blood already on the floor it is much safer than in Phase Two. Otherwise, the mechanics from Phase One continue.
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